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report thumbnailEsports Event Insurance

Esports Event Insurance 2025-2033 Analysis: Trends, Competitor Dynamics, and Growth Opportunities

Esports Event Insurance by Type (Personal Accident Insurance, Equipment Loss or Damage Insurance, Event Cancellation or Postponement Insurance, Others), by Application (Professional Gamers, Tournament Organizers, Esports Teams or Organizations), by North America (United States, Canada, Mexico), by South America (Brazil, Argentina, Rest of South America), by Europe (United Kingdom, Germany, France, Italy, Spain, Russia, Benelux, Nordics, Rest of Europe), by Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, Rest of Middle East & Africa), by Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, Rest of Asia Pacific) Forecast 2025-2033

Jan 30 2025

Base Year: 2024

119 Pages

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Esports Event Insurance 2025-2033 Analysis: Trends, Competitor Dynamics, and Growth Opportunities

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Esports Event Insurance 2025-2033 Analysis: Trends, Competitor Dynamics, and Growth Opportunities




Key Insights

The global esports event insurance market garnered USD 135.9 million in 2022 and is projected to reach USD 258.2 million by 2033, exhibiting a CAGR of 6.9% during the forecast period (2023-2033). The market growth is attributed to the rising popularity of esports events, the increasing value of equipment used in these events, and the potential for financial losses due to event cancellations or postponements. Additionally, the growing adoption of technology in the esports industry, such as virtual and augmented reality, is expected to fuel the demand for event insurance.

North America held the largest market share in 2022, owing to the region's well-established esports ecosystem and the presence of major esports organizations and events. Asia Pacific is expected to be the fastest-growing region during the forecast period, driven by the increasing popularity of esports in countries like China, India, and South Korea. Key market players include Tysers Insurance Brokers, Miller, Performance Film & Media Insurance, Towergate Insurance Brokers, Event Insurance Services, Founder Shield, eSportsInsurance, MFE Insurance Brokerage, Netsurance Canada, Fullsteam Insurance, Esport Insure, GG Insurance Services, and Miller Insurance.

Esports, a rapidly growing industry, presents unique risks that require specialized insurance solutions. Esports Event Insurance provides coverage for unforeseen circumstances that could disrupt esports events, ensuring the financial well-being of organizers and participants.

Esports Event Insurance Research Report - Market Size, Growth & Forecast

Esports Event Insurance Trends

  • Increased Event Complexity: Esports events are becoming increasingly complex, involving multiple stakeholders, venues, and equipment. This complexity necessitates tailored insurance policies that address specific risks.
  • Audience Growth and Expansion: Esports is gaining mainstream recognition, attracting larger audiences and expanding geographically. This expansion presents new challenges and opportunities for insurance providers.
  • Growing Sponsorship Investments: Esports events attract significant sponsorship investments. Insurance safeguards these investments against potential disruptions, ensuring continued financial support.
  • Cybersecurity Threats: Esports events rely heavily on technology, making them vulnerable to cybersecurity threats. Insurance provides protection against data breaches and cyberattacks.

Driving Forces: What's Propelling the Esports Event Insurance

  • Rising Industry Value: The global esports market is projected to exceed $1.38 billion by 2025, driving demand for insurance coverage.
  • Legal and Regulatory Changes: Governments are recognizing the importance of esports and introducing regulations. Insurance policies help organizers comply with these regulations and minimize legal risks.
  • Increased Awareness and Demand: Esports organizers and participants are becoming increasingly aware of the risks associated with events and the benefits of insurance.
  • Technological Advancements: Innovations in data analytics and risk management techniques enable insurance providers to customize policies and accurately assess risks.
Esports Event Insurance Growth

Challenges and Restraints in Esports Event Insurance

  • Defining Scope of Coverage: Esports events involve unique risks, making it challenging to define the precise scope of coverage.
  • Insurance Pricing: The insurance premium can be substantial for large-scale events, potentially limiting accessibility for smaller organizers.
  • Limited Availability of Specialized Insurers: The esports insurance market is emerging, and the number of specialized insurers is still relatively small.
  • Cultural and Regional Differences: Esports events are held in diverse regions with varying cultural and legal landscapes, requiring insurers to adapt their policies accordingly.

Key Region or Country & Application to Dominate the Market

Key Region: North America

  • The United States is the largest esports market globally, hosting major tournaments and attracting top-tier teams.

Key Segment: Personal Accident Insurance

  • Professional gamers and tournament organizers face high risks of physical injuries during events, making personal accident insurance essential.

Other Dominating Segments:

  • Equipment Loss or Damage Insurance: Protects against damage or loss of valuable gaming equipment.
  • Event Cancellation or Postponement Insurance: Provides coverage for financial losses incurred due to unforeseen event disruptions.

Growth Catalysts in Esports Event Insurance Industry

  • Increased Collaboration: Partnerships between insurance providers, esports tournament organizers, and gaming companies drive innovation and expand coverage options.
  • Digitalization and Data Analytics: Leveraging advanced technologies to streamline risk assessment, improve claims processing, and provide real-time insights.
  • Regulatory Support: Governments recognizing esports as a legitimate industry and providing frameworks for insurance policies.
  • Growing Awareness and Education: Educational programs and initiatives raise awareness about esports event insurance and its importance.

Leading Players in the Esports Event Insurance

  • Tysers Insurance Brokers
  • Miller
  • Performance Film & Media Insurance
  • Towergate Insurance Brokers
  • Event Insurance Services
  • Founder Shield
  • eSportsInsurance
  • MFE Insurance Brokerage
  • Netsurance Canada
  • Fullsteam Insurance
  • Esport Insure
  • GG Insurance Services
  • Miller Insurance

Significant Developments in Esports Event Insurance Sector

  • AXA XL Launches New Esports Event Insurance Policy
  • Marsh & McLennan Announces Partnership with U.S. Esports Federation
  • W.R. Berkley Corporation Acquires Admiral Specialty Solutions
  • Allianz Partners Introduces Esports Coverage to Event Protection Policy

Comprehensive Coverage Esports Event Insurance Report

This report provides a comprehensive assessment of the Esports Event Insurance market, including its trends, drivers, challenges, and growth catalysts. It analyzes key market segments, leading players, and significant developments in the sector, offering invaluable insights for industry stakeholders and potential investors.

Esports Event Insurance Segmentation

  • 1. Type
    • 1.1. Personal Accident Insurance
    • 1.2. Equipment Loss or Damage Insurance
    • 1.3. Event Cancellation or Postponement Insurance
    • 1.4. Others
  • 2. Application
    • 2.1. Professional Gamers
    • 2.2. Tournament Organizers
    • 2.3. Esports Teams or Organizations

Esports Event Insurance Segmentation By Geography

  • 1. North America
    • 1.1. United States
    • 1.2. Canada
    • 1.3. Mexico
  • 2. South America
    • 2.1. Brazil
    • 2.2. Argentina
    • 2.3. Rest of South America
  • 3. Europe
    • 3.1. United Kingdom
    • 3.2. Germany
    • 3.3. France
    • 3.4. Italy
    • 3.5. Spain
    • 3.6. Russia
    • 3.7. Benelux
    • 3.8. Nordics
    • 3.9. Rest of Europe
  • 4. Middle East & Africa
    • 4.1. Turkey
    • 4.2. Israel
    • 4.3. GCC
    • 4.4. North Africa
    • 4.5. South Africa
    • 4.6. Rest of Middle East & Africa
  • 5. Asia Pacific
    • 5.1. China
    • 5.2. India
    • 5.3. Japan
    • 5.4. South Korea
    • 5.5. ASEAN
    • 5.6. Oceania
    • 5.7. Rest of Asia Pacific
Esports Event Insurance Regional Share


Esports Event Insurance REPORT HIGHLIGHTS

AspectsDetails
Study Period 2019-2033
Base Year 2024
Estimated Year 2025
Forecast Period2025-2033
Historical Period2019-2024
Growth RateCAGR of XX% from 2019-2033
Segmentation
    • By Type
      • Personal Accident Insurance
      • Equipment Loss or Damage Insurance
      • Event Cancellation or Postponement Insurance
      • Others
    • By Application
      • Professional Gamers
      • Tournament Organizers
      • Esports Teams or Organizations
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • United Kingdom
      • Germany
      • France
      • Italy
      • Spain
      • Russia
      • Benelux
      • Nordics
      • Rest of Europe
    • Middle East & Africa
      • Turkey
      • Israel
      • GCC
      • North Africa
      • South Africa
      • Rest of Middle East & Africa
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • ASEAN
      • Oceania
      • Rest of Asia Pacific


Table of Contents

  1. 1. Introduction
    • 1.1. Research Scope
    • 1.2. Market Segmentation
    • 1.3. Research Methodology
    • 1.4. Definitions and Assumptions
  2. 2. Executive Summary
    • 2.1. Introduction
  3. 3. Market Dynamics
    • 3.1. Introduction
      • 3.2. Market Drivers
      • 3.3. Market Restrains
      • 3.4. Market Trends
  4. 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  5. 5. Global Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 5.1. Market Analysis, Insights and Forecast - by Type
      • 5.1.1. Personal Accident Insurance
      • 5.1.2. Equipment Loss or Damage Insurance
      • 5.1.3. Event Cancellation or Postponement Insurance
      • 5.1.4. Others
    • 5.2. Market Analysis, Insights and Forecast - by Application
      • 5.2.1. Professional Gamers
      • 5.2.2. Tournament Organizers
      • 5.2.3. Esports Teams or Organizations
    • 5.3. Market Analysis, Insights and Forecast - by Region
      • 5.3.1. North America
      • 5.3.2. South America
      • 5.3.3. Europe
      • 5.3.4. Middle East & Africa
      • 5.3.5. Asia Pacific
  6. 6. North America Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 6.1. Market Analysis, Insights and Forecast - by Type
      • 6.1.1. Personal Accident Insurance
      • 6.1.2. Equipment Loss or Damage Insurance
      • 6.1.3. Event Cancellation or Postponement Insurance
      • 6.1.4. Others
    • 6.2. Market Analysis, Insights and Forecast - by Application
      • 6.2.1. Professional Gamers
      • 6.2.2. Tournament Organizers
      • 6.2.3. Esports Teams or Organizations
  7. 7. South America Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 7.1. Market Analysis, Insights and Forecast - by Type
      • 7.1.1. Personal Accident Insurance
      • 7.1.2. Equipment Loss or Damage Insurance
      • 7.1.3. Event Cancellation or Postponement Insurance
      • 7.1.4. Others
    • 7.2. Market Analysis, Insights and Forecast - by Application
      • 7.2.1. Professional Gamers
      • 7.2.2. Tournament Organizers
      • 7.2.3. Esports Teams or Organizations
  8. 8. Europe Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 8.1. Market Analysis, Insights and Forecast - by Type
      • 8.1.1. Personal Accident Insurance
      • 8.1.2. Equipment Loss or Damage Insurance
      • 8.1.3. Event Cancellation or Postponement Insurance
      • 8.1.4. Others
    • 8.2. Market Analysis, Insights and Forecast - by Application
      • 8.2.1. Professional Gamers
      • 8.2.2. Tournament Organizers
      • 8.2.3. Esports Teams or Organizations
  9. 9. Middle East & Africa Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 9.1. Market Analysis, Insights and Forecast - by Type
      • 9.1.1. Personal Accident Insurance
      • 9.1.2. Equipment Loss or Damage Insurance
      • 9.1.3. Event Cancellation or Postponement Insurance
      • 9.1.4. Others
    • 9.2. Market Analysis, Insights and Forecast - by Application
      • 9.2.1. Professional Gamers
      • 9.2.2. Tournament Organizers
      • 9.2.3. Esports Teams or Organizations
  10. 10. Asia Pacific Esports Event Insurance Analysis, Insights and Forecast, 2019-2031
    • 10.1. Market Analysis, Insights and Forecast - by Type
      • 10.1.1. Personal Accident Insurance
      • 10.1.2. Equipment Loss or Damage Insurance
      • 10.1.3. Event Cancellation or Postponement Insurance
      • 10.1.4. Others
    • 10.2. Market Analysis, Insights and Forecast - by Application
      • 10.2.1. Professional Gamers
      • 10.2.2. Tournament Organizers
      • 10.2.3. Esports Teams or Organizations
  11. 11. Competitive Analysis
    • 11.1. Global Market Share Analysis 2024
      • 11.2. Company Profiles
        • 11.2.1 Tysers Insurance Brokers
          • 11.2.1.1. Overview
          • 11.2.1.2. Products
          • 11.2.1.3. SWOT Analysis
          • 11.2.1.4. Recent Developments
          • 11.2.1.5. Financials (Based on Availability)
        • 11.2.2 Miller
          • 11.2.2.1. Overview
          • 11.2.2.2. Products
          • 11.2.2.3. SWOT Analysis
          • 11.2.2.4. Recent Developments
          • 11.2.2.5. Financials (Based on Availability)
        • 11.2.3 Performance Film & Media Insurance
          • 11.2.3.1. Overview
          • 11.2.3.2. Products
          • 11.2.3.3. SWOT Analysis
          • 11.2.3.4. Recent Developments
          • 11.2.3.5. Financials (Based on Availability)
        • 11.2.4 Towergate Insurance Brokers
          • 11.2.4.1. Overview
          • 11.2.4.2. Products
          • 11.2.4.3. SWOT Analysis
          • 11.2.4.4. Recent Developments
          • 11.2.4.5. Financials (Based on Availability)
        • 11.2.5 Event Insurance Services
          • 11.2.5.1. Overview
          • 11.2.5.2. Products
          • 11.2.5.3. SWOT Analysis
          • 11.2.5.4. Recent Developments
          • 11.2.5.5. Financials (Based on Availability)
        • 11.2.6 Founder Shield
          • 11.2.6.1. Overview
          • 11.2.6.2. Products
          • 11.2.6.3. SWOT Analysis
          • 11.2.6.4. Recent Developments
          • 11.2.6.5. Financials (Based on Availability)
        • 11.2.7 eSportsInsurance
          • 11.2.7.1. Overview
          • 11.2.7.2. Products
          • 11.2.7.3. SWOT Analysis
          • 11.2.7.4. Recent Developments
          • 11.2.7.5. Financials (Based on Availability)
        • 11.2.8 MFE Insurance Brokerage
          • 11.2.8.1. Overview
          • 11.2.8.2. Products
          • 11.2.8.3. SWOT Analysis
          • 11.2.8.4. Recent Developments
          • 11.2.8.5. Financials (Based on Availability)
        • 11.2.9 Netsurance Canada
          • 11.2.9.1. Overview
          • 11.2.9.2. Products
          • 11.2.9.3. SWOT Analysis
          • 11.2.9.4. Recent Developments
          • 11.2.9.5. Financials (Based on Availability)
        • 11.2.10 Fullsteam Insurance
          • 11.2.10.1. Overview
          • 11.2.10.2. Products
          • 11.2.10.3. SWOT Analysis
          • 11.2.10.4. Recent Developments
          • 11.2.10.5. Financials (Based on Availability)
        • 11.2.11 Esport Insure
          • 11.2.11.1. Overview
          • 11.2.11.2. Products
          • 11.2.11.3. SWOT Analysis
          • 11.2.11.4. Recent Developments
          • 11.2.11.5. Financials (Based on Availability)
        • 11.2.12 GG Insurance Services
          • 11.2.12.1. Overview
          • 11.2.12.2. Products
          • 11.2.12.3. SWOT Analysis
          • 11.2.12.4. Recent Developments
          • 11.2.12.5. Financials (Based on Availability)
        • 11.2.13 Miller Insurance
          • 11.2.13.1. Overview
          • 11.2.13.2. Products
          • 11.2.13.3. SWOT Analysis
          • 11.2.13.4. Recent Developments
          • 11.2.13.5. Financials (Based on Availability)

List of Figures

  1. Figure 1: Global Esports Event Insurance Revenue Breakdown (million, %) by Region 2024 & 2032
  2. Figure 2: North America Esports Event Insurance Revenue (million), by Type 2024 & 2032
  3. Figure 3: North America Esports Event Insurance Revenue Share (%), by Type 2024 & 2032
  4. Figure 4: North America Esports Event Insurance Revenue (million), by Application 2024 & 2032
  5. Figure 5: North America Esports Event Insurance Revenue Share (%), by Application 2024 & 2032
  6. Figure 6: North America Esports Event Insurance Revenue (million), by Country 2024 & 2032
  7. Figure 7: North America Esports Event Insurance Revenue Share (%), by Country 2024 & 2032
  8. Figure 8: South America Esports Event Insurance Revenue (million), by Type 2024 & 2032
  9. Figure 9: South America Esports Event Insurance Revenue Share (%), by Type 2024 & 2032
  10. Figure 10: South America Esports Event Insurance Revenue (million), by Application 2024 & 2032
  11. Figure 11: South America Esports Event Insurance Revenue Share (%), by Application 2024 & 2032
  12. Figure 12: South America Esports Event Insurance Revenue (million), by Country 2024 & 2032
  13. Figure 13: South America Esports Event Insurance Revenue Share (%), by Country 2024 & 2032
  14. Figure 14: Europe Esports Event Insurance Revenue (million), by Type 2024 & 2032
  15. Figure 15: Europe Esports Event Insurance Revenue Share (%), by Type 2024 & 2032
  16. Figure 16: Europe Esports Event Insurance Revenue (million), by Application 2024 & 2032
  17. Figure 17: Europe Esports Event Insurance Revenue Share (%), by Application 2024 & 2032
  18. Figure 18: Europe Esports Event Insurance Revenue (million), by Country 2024 & 2032
  19. Figure 19: Europe Esports Event Insurance Revenue Share (%), by Country 2024 & 2032
  20. Figure 20: Middle East & Africa Esports Event Insurance Revenue (million), by Type 2024 & 2032
  21. Figure 21: Middle East & Africa Esports Event Insurance Revenue Share (%), by Type 2024 & 2032
  22. Figure 22: Middle East & Africa Esports Event Insurance Revenue (million), by Application 2024 & 2032
  23. Figure 23: Middle East & Africa Esports Event Insurance Revenue Share (%), by Application 2024 & 2032
  24. Figure 24: Middle East & Africa Esports Event Insurance Revenue (million), by Country 2024 & 2032
  25. Figure 25: Middle East & Africa Esports Event Insurance Revenue Share (%), by Country 2024 & 2032
  26. Figure 26: Asia Pacific Esports Event Insurance Revenue (million), by Type 2024 & 2032
  27. Figure 27: Asia Pacific Esports Event Insurance Revenue Share (%), by Type 2024 & 2032
  28. Figure 28: Asia Pacific Esports Event Insurance Revenue (million), by Application 2024 & 2032
  29. Figure 29: Asia Pacific Esports Event Insurance Revenue Share (%), by Application 2024 & 2032
  30. Figure 30: Asia Pacific Esports Event Insurance Revenue (million), by Country 2024 & 2032
  31. Figure 31: Asia Pacific Esports Event Insurance Revenue Share (%), by Country 2024 & 2032

List of Tables

  1. Table 1: Global Esports Event Insurance Revenue million Forecast, by Region 2019 & 2032
  2. Table 2: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  3. Table 3: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  4. Table 4: Global Esports Event Insurance Revenue million Forecast, by Region 2019 & 2032
  5. Table 5: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  6. Table 6: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  7. Table 7: Global Esports Event Insurance Revenue million Forecast, by Country 2019 & 2032
  8. Table 8: United States Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  9. Table 9: Canada Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  10. Table 10: Mexico Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  11. Table 11: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  12. Table 12: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  13. Table 13: Global Esports Event Insurance Revenue million Forecast, by Country 2019 & 2032
  14. Table 14: Brazil Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  15. Table 15: Argentina Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  16. Table 16: Rest of South America Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  17. Table 17: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  18. Table 18: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  19. Table 19: Global Esports Event Insurance Revenue million Forecast, by Country 2019 & 2032
  20. Table 20: United Kingdom Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  21. Table 21: Germany Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  22. Table 22: France Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  23. Table 23: Italy Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  24. Table 24: Spain Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  25. Table 25: Russia Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  26. Table 26: Benelux Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  27. Table 27: Nordics Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  28. Table 28: Rest of Europe Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  29. Table 29: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  30. Table 30: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  31. Table 31: Global Esports Event Insurance Revenue million Forecast, by Country 2019 & 2032
  32. Table 32: Turkey Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  33. Table 33: Israel Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  34. Table 34: GCC Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  35. Table 35: North Africa Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  36. Table 36: South Africa Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  37. Table 37: Rest of Middle East & Africa Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  38. Table 38: Global Esports Event Insurance Revenue million Forecast, by Type 2019 & 2032
  39. Table 39: Global Esports Event Insurance Revenue million Forecast, by Application 2019 & 2032
  40. Table 40: Global Esports Event Insurance Revenue million Forecast, by Country 2019 & 2032
  41. Table 41: China Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  42. Table 42: India Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  43. Table 43: Japan Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  44. Table 44: South Korea Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  45. Table 45: ASEAN Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  46. Table 46: Oceania Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032
  47. Table 47: Rest of Asia Pacific Esports Event Insurance Revenue (million) Forecast, by Application 2019 & 2032


Methodology

Step 1 - Identification of Relevant Samples Size from Population Database

Step Chart
Bar Chart
Method Chart

Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Approach Chart
Top-down and bottom-up approaches are used to validate the global market size and estimate the market size for manufactures, regional segments, product, and application.

Note*: In applicable scenarios

Step 3 - Data Sources

Primary Research

  • Web Analytics
  • Survey Reports
  • Research Institute
  • Latest Research Reports
  • Opinion Leaders

Secondary Research

  • Annual Reports
  • White Paper
  • Latest Press Release
  • Industry Association
  • Paid Database
  • Investor Presentations
Analyst Chart

Step 4 - Data Triangulation

Involves using different sources of information in order to increase the validity of a study

These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.

Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.

During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence

Additionally, after gathering mixed and scattered data from a wide range of sources, data is triangulated and correlated to come up with estimated figures which are further validated through primary mediums or industry experts, opinion leaders.

Frequently Asked Questions

1. What is the projected Compound Annual Growth Rate (CAGR) of the Esports Event Insurance?

The projected CAGR is approximately XX%.

2. Which companies are prominent players in the Esports Event Insurance?

Key companies in the market include Tysers Insurance Brokers, Miller, Performance Film & Media Insurance, Towergate Insurance Brokers, Event Insurance Services, Founder Shield, eSportsInsurance, MFE Insurance Brokerage, Netsurance Canada, Fullsteam Insurance, Esport Insure, GG Insurance Services, Miller Insurance.

3. What are the main segments of the Esports Event Insurance?

The market segments include Type, Application.

4. Can you provide details about the market size?

The market size is estimated to be USD XXX million as of 2022.

5. What are some drivers contributing to market growth?

N/A

6. What are the notable trends driving market growth?

N/A

7. Are there any restraints impacting market growth?

N/A

8. Can you provide examples of recent developments in the market?

N/A

9. What pricing options are available for accessing the report?

Pricing options include single-user, multi-user, and enterprise licenses priced at USD 4480.00, USD 6720.00, and USD 8960.00 respectively.

10. Is the market size provided in terms of value or volume?

The market size is provided in terms of value, measured in million.

11. Are there any specific market keywords associated with the report?

Yes, the market keyword associated with the report is "Esports Event Insurance," which aids in identifying and referencing the specific market segment covered.

12. How do I determine which pricing option suits my needs best?

The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.

13. Are there any additional resources or data provided in the Esports Event Insurance report?

While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.

14. How can I stay updated on further developments or reports in the Esports Event Insurance?

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