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report thumbnailPrint-based Comic Books

Print-based Comic Books Strategic Insights: Analysis 2025 and Forecasts 2033

Print-based Comic Books by Type (Superhero Comics, Detective Comics, Sci-Fi and Fantasy, Dramas and Memoirs, Kids’ Comics), by Application (Children, Adults), by North America (United States, Canada, Mexico), by South America (Brazil, Argentina, Rest of South America), by Europe (United Kingdom, Germany, France, Italy, Spain, Russia, Benelux, Nordics, Rest of Europe), by Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, Rest of Middle East & Africa), by Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, Rest of Asia Pacific) Forecast 2025-2033

Jun 9 2025

Base Year: 2024

152 Pages

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Print-based Comic Books Strategic Insights: Analysis 2025 and Forecasts 2033

Main Logo

Print-based Comic Books Strategic Insights: Analysis 2025 and Forecasts 2033




Key Insights

The global print-based comic book market, valued at $5,865 million in 2025, exhibits a low but steady growth trajectory, reflected in its 0.1% CAGR. While digital comics have experienced significant expansion, the print market retains a dedicated readership, driven by factors such as the tangible and collectible nature of physical comics, the enjoyment of the reading experience, and the strong community fostered around print releases. Key players like Naver Corporation, Kakao Page, and major publishers such as Shueisha, Kodansha, and Marvel Comics (implied by the presence of Disney), maintain a significant presence, leveraging established distribution channels and brand recognition. However, the market faces restraints from the rising popularity of digital platforms offering convenient and cost-effective alternatives, and the increasing production costs of print media. Market segmentation, although not explicitly provided, likely includes various genres (superhero, manga, independent), age demographics, and regional variations in reader preferences. The forecast period (2025-2033) suggests a relatively stable market, with modest growth potential primarily reliant on attracting new readers and capitalizing on niche markets and collector demand for limited editions and variant covers.

Despite the slow CAGR, the print comic book market's established base provides a foundation for continued sales. This stability is due in part to the enduring appeal of physical collectibles and the sense of community fostered through comic shops and conventions. Publishers are likely responding to the challenges by implementing strategies such as exclusive print releases, enhanced edition formats, and collaborations with artists and creators to maintain demand. Geographic market share distribution likely shows regional variations, with North America and Japan maintaining significant shares owing to their established comic book cultures and strong presence of major publishing houses. However, growth potential may be found in emerging markets where print media remains accessible and the introduction of new genres and storytelling styles could further expand market reach. Further analysis into specific regional data would be beneficial to refine market projections.

Print-based Comic Books Research Report - Market Size, Growth & Forecast

Print-based Comic Books Trends

The global print-based comic book market, while facing the digital tide, continues to demonstrate surprising resilience. Over the historical period (2019-2024), the market witnessed a fluctuating growth trajectory, impacted by factors like pandemic-related lockdowns and shifting consumer preferences. However, the estimated market value in 2025 suggests a stabilization and even potential resurgence, with sales projected in the hundreds of millions of units. This indicates a dedicated fanbase that continues to value the tangible experience of holding a physical comic book. Key market insights reveal a growing appreciation for collector's editions, variant covers, and limited-run releases, driving up the average price point and contributing to overall market value. The market is also seeing a resurgence in independent publishers and creators, offering niche titles and fostering community engagement. This trend reflects a diversification of content, moving beyond mainstream superhero narratives to encompass a broader spectrum of genres and artistic styles, catering to a wider range of readers. While digital comics are undeniably growing, print editions retain a significant portion of the market, sustained by the enduring appeal of physical collectibles and the unique reading experience they provide. The forecast period (2025-2033) anticipates continued growth, driven by targeted marketing, strategic partnerships, and a focus on delivering high-quality, collectible products. The market is expected to witness an increase in the number of independent publishers and a diversification in genres, reaching new demographics and sustaining its position in the entertainment industry.

Driving Forces: What's Propelling the Print-based Comic Books

Several factors contribute to the continued relevance of print comic books. Nostalgia plays a significant role; for many readers, the tactile experience of a physical comic evokes cherished memories and a sense of connection to a beloved hobby. The collectability of print comics, particularly limited editions and variant covers, fuels a secondary market and fosters a passionate community of collectors. This aspect extends beyond mere reading; it transforms comic books into investment opportunities and valuable assets. The visual experience of print comics is also a major draw. The high-quality paper stock, vibrant printing techniques, and the ability to appreciate the artwork in its intended format remain unmatched by digital alternatives for many enthusiasts. Furthermore, the social aspect of comic book culture is crucial. Comic book shops serve as community hubs, fostering interaction amongst fans, offering a sense of belonging, and providing opportunities for discussions and events around new releases. These community interactions drive sales and create a unique social network tied directly to the physical product. Finally, certain demographics, particularly older readers, remain strongly attached to the print format, maintaining a consistent demand that underscores the lasting appeal of print comic books.

Print-based Comic Books Growth

Challenges and Restraints in Print-based Comic Books

Despite the positive trends, the print-based comic book market faces significant challenges. The rising cost of printing and distribution, coupled with the increasing popularity of digital alternatives, puts pressure on profit margins. Competition from digital platforms offering instant access to a vast library of comics at a lower cost is a major hurdle. Distribution challenges, particularly reaching wider audiences outside established comic book stores, limit market penetration. The declining readership among younger generations accustomed to digital entertainment represents another challenge. The need to innovate and adapt to changing consumer preferences is paramount; simply relying on traditional methods may prove unsustainable in the long term. Environmental concerns related to paper consumption and the carbon footprint of printing and distribution also need to be addressed. Overcoming these hurdles requires strategic partnerships, targeted marketing campaigns, and potentially innovative approaches to both production and distribution methods. A critical element will be demonstrating the unique value proposition of print comics to retain and attract new readers.

Key Region or Country & Segment to Dominate the Market

  • North America: This region consistently shows strong sales figures, driven by a large and established fanbase, a robust network of comic book stores, and a high concentration of major publishers. The market is further boosted by the popularity of superhero comics and related media franchises.

  • Japan: Japan represents a significant market due to the enduring popularity of manga. The country boasts a sophisticated publishing infrastructure, highly engaged readers, and a thriving secondary market for rare and collectible manga.

  • Europe: Several European countries, notably France and the UK, demonstrate substantial print comic book markets, supported by a strong presence of both domestic and international publishers and a diverse range of genres appealing to various demographics.

The collector's edition/limited edition segment is expected to significantly contribute to market growth. These specialized releases often command premium prices, attracting collectors and enthusiasts who are willing to pay for high-quality prints, unique artwork, and exclusive features. The collector's market extends the value proposition of print comic books beyond mere reading, making them valuable assets and driving overall market growth. This segment showcases the enduring appeal of tangible collectibles and the associated community interaction. The segment benefits from the continued appeal of vintage comics, fostering a sustained level of interest and driving the demand for new limited edition releases. Moreover, the growing trend of independent publishers producing limited-run comic books is adding to the diversity and appeal of the collector's segment, further enhancing the market's potential.

Growth Catalysts in Print-based Comic Books Industry

The print comic book industry's growth is being catalyzed by several factors: the resurgence of independent publishers offering diverse content, the increasing popularity of collector's items and limited editions, the enduring appeal of the tactile reading experience, and strategic partnerships between publishers and retailers to enhance distribution and reach new audiences. These factors contribute to a diverse market, appealing to both existing and new readers, ensuring sustained growth in the coming years.

Leading Players in the Print-based Comic Books

  • Naver Corporation
  • Kakao Page
  • Shueisha
  • The Walt Disney Company [Disney]
  • Shogakukan
  • Kodansha
  • Warner Bros. [Warner Bros.]
  • Kadokawa Future Publishing
  • Lezhin Entertainment
  • Tappytoon (Contents First)
  • Cinebook
  • Image Comics
  • Hakusensha
  • Akita Shoten
  • Futabasha
  • BAMBOO
  • Casterman
  • IDW Publishing
  • Boom! Studios
  • Dargaud
  • Delcourt
  • Dupuis
  • BAO Publishing
  • Glenat
  • Humanoids
  • L'Association
  • Le Lombard
  • Soleil

Significant Developments in Print-based Comic Books Sector

  • 2020: Several publishers adapted to pandemic restrictions by implementing online ordering systems and enhanced delivery options.
  • 2021: Increased focus on direct-to-consumer sales through publisher websites and online platforms.
  • 2022: A rise in the popularity of creator-owned comics and independent publishing houses.
  • 2023: Growing collaborations between print publishers and digital platforms to offer hybrid experiences.

Comprehensive Coverage Print-based Comic Books Report

This report offers a thorough analysis of the print-based comic book market, covering historical trends, current market dynamics, and future growth projections. It identifies key market drivers, challenges, and opportunities, offering valuable insights for industry stakeholders, including publishers, retailers, investors, and collectors. The detailed analysis provides a comprehensive overview of market segmentation, key players, and regional variations, ensuring a complete understanding of the market landscape. The report is designed to aid decision-making by providing actionable intelligence and forecasting future growth trajectories.

Print-based Comic Books Segmentation

  • 1. Type
    • 1.1. Superhero Comics
    • 1.2. Detective Comics
    • 1.3. Sci-Fi and Fantasy
    • 1.4. Dramas and Memoirs
    • 1.5. Kids’ Comics
  • 2. Application
    • 2.1. Children
    • 2.2. Adults

Print-based Comic Books Segmentation By Geography

  • 1. North America
    • 1.1. United States
    • 1.2. Canada
    • 1.3. Mexico
  • 2. South America
    • 2.1. Brazil
    • 2.2. Argentina
    • 2.3. Rest of South America
  • 3. Europe
    • 3.1. United Kingdom
    • 3.2. Germany
    • 3.3. France
    • 3.4. Italy
    • 3.5. Spain
    • 3.6. Russia
    • 3.7. Benelux
    • 3.8. Nordics
    • 3.9. Rest of Europe
  • 4. Middle East & Africa
    • 4.1. Turkey
    • 4.2. Israel
    • 4.3. GCC
    • 4.4. North Africa
    • 4.5. South Africa
    • 4.6. Rest of Middle East & Africa
  • 5. Asia Pacific
    • 5.1. China
    • 5.2. India
    • 5.3. Japan
    • 5.4. South Korea
    • 5.5. ASEAN
    • 5.6. Oceania
    • 5.7. Rest of Asia Pacific
Print-based Comic Books Regional Share


Print-based Comic Books REPORT HIGHLIGHTS

AspectsDetails
Study Period 2019-2033
Base Year 2024
Estimated Year 2025
Forecast Period2025-2033
Historical Period2019-2024
Growth RateCAGR of 0.1% from 2019-2033
Segmentation
    • By Type
      • Superhero Comics
      • Detective Comics
      • Sci-Fi and Fantasy
      • Dramas and Memoirs
      • Kids’ Comics
    • By Application
      • Children
      • Adults
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • United Kingdom
      • Germany
      • France
      • Italy
      • Spain
      • Russia
      • Benelux
      • Nordics
      • Rest of Europe
    • Middle East & Africa
      • Turkey
      • Israel
      • GCC
      • North Africa
      • South Africa
      • Rest of Middle East & Africa
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • ASEAN
      • Oceania
      • Rest of Asia Pacific


Table of Contents

  1. 1. Introduction
    • 1.1. Research Scope
    • 1.2. Market Segmentation
    • 1.3. Research Methodology
    • 1.4. Definitions and Assumptions
  2. 2. Executive Summary
    • 2.1. Introduction
  3. 3. Market Dynamics
    • 3.1. Introduction
      • 3.2. Market Drivers
      • 3.3. Market Restrains
      • 3.4. Market Trends
  4. 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  5. 5. Global Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 5.1. Market Analysis, Insights and Forecast - by Type
      • 5.1.1. Superhero Comics
      • 5.1.2. Detective Comics
      • 5.1.3. Sci-Fi and Fantasy
      • 5.1.4. Dramas and Memoirs
      • 5.1.5. Kids’ Comics
    • 5.2. Market Analysis, Insights and Forecast - by Application
      • 5.2.1. Children
      • 5.2.2. Adults
    • 5.3. Market Analysis, Insights and Forecast - by Region
      • 5.3.1. North America
      • 5.3.2. South America
      • 5.3.3. Europe
      • 5.3.4. Middle East & Africa
      • 5.3.5. Asia Pacific
  6. 6. North America Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 6.1. Market Analysis, Insights and Forecast - by Type
      • 6.1.1. Superhero Comics
      • 6.1.2. Detective Comics
      • 6.1.3. Sci-Fi and Fantasy
      • 6.1.4. Dramas and Memoirs
      • 6.1.5. Kids’ Comics
    • 6.2. Market Analysis, Insights and Forecast - by Application
      • 6.2.1. Children
      • 6.2.2. Adults
  7. 7. South America Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 7.1. Market Analysis, Insights and Forecast - by Type
      • 7.1.1. Superhero Comics
      • 7.1.2. Detective Comics
      • 7.1.3. Sci-Fi and Fantasy
      • 7.1.4. Dramas and Memoirs
      • 7.1.5. Kids’ Comics
    • 7.2. Market Analysis, Insights and Forecast - by Application
      • 7.2.1. Children
      • 7.2.2. Adults
  8. 8. Europe Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 8.1. Market Analysis, Insights and Forecast - by Type
      • 8.1.1. Superhero Comics
      • 8.1.2. Detective Comics
      • 8.1.3. Sci-Fi and Fantasy
      • 8.1.4. Dramas and Memoirs
      • 8.1.5. Kids’ Comics
    • 8.2. Market Analysis, Insights and Forecast - by Application
      • 8.2.1. Children
      • 8.2.2. Adults
  9. 9. Middle East & Africa Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 9.1. Market Analysis, Insights and Forecast - by Type
      • 9.1.1. Superhero Comics
      • 9.1.2. Detective Comics
      • 9.1.3. Sci-Fi and Fantasy
      • 9.1.4. Dramas and Memoirs
      • 9.1.5. Kids’ Comics
    • 9.2. Market Analysis, Insights and Forecast - by Application
      • 9.2.1. Children
      • 9.2.2. Adults
  10. 10. Asia Pacific Print-based Comic Books Analysis, Insights and Forecast, 2019-2031
    • 10.1. Market Analysis, Insights and Forecast - by Type
      • 10.1.1. Superhero Comics
      • 10.1.2. Detective Comics
      • 10.1.3. Sci-Fi and Fantasy
      • 10.1.4. Dramas and Memoirs
      • 10.1.5. Kids’ Comics
    • 10.2. Market Analysis, Insights and Forecast - by Application
      • 10.2.1. Children
      • 10.2.2. Adults
  11. 11. Competitive Analysis
    • 11.1. Global Market Share Analysis 2024
      • 11.2. Company Profiles
        • 11.2.1 Naver Corporation
          • 11.2.1.1. Overview
          • 11.2.1.2. Products
          • 11.2.1.3. SWOT Analysis
          • 11.2.1.4. Recent Developments
          • 11.2.1.5. Financials (Based on Availability)
        • 11.2.2 Kakao Page
          • 11.2.2.1. Overview
          • 11.2.2.2. Products
          • 11.2.2.3. SWOT Analysis
          • 11.2.2.4. Recent Developments
          • 11.2.2.5. Financials (Based on Availability)
        • 11.2.3 Shueisha
          • 11.2.3.1. Overview
          • 11.2.3.2. Products
          • 11.2.3.3. SWOT Analysis
          • 11.2.3.4. Recent Developments
          • 11.2.3.5. Financials (Based on Availability)
        • 11.2.4 The Walt Disney Company
          • 11.2.4.1. Overview
          • 11.2.4.2. Products
          • 11.2.4.3. SWOT Analysis
          • 11.2.4.4. Recent Developments
          • 11.2.4.5. Financials (Based on Availability)
        • 11.2.5 Shogakukan
          • 11.2.5.1. Overview
          • 11.2.5.2. Products
          • 11.2.5.3. SWOT Analysis
          • 11.2.5.4. Recent Developments
          • 11.2.5.5. Financials (Based on Availability)
        • 11.2.6 Kodansha
          • 11.2.6.1. Overview
          • 11.2.6.2. Products
          • 11.2.6.3. SWOT Analysis
          • 11.2.6.4. Recent Developments
          • 11.2.6.5. Financials (Based on Availability)
        • 11.2.7 Warner Bros
          • 11.2.7.1. Overview
          • 11.2.7.2. Products
          • 11.2.7.3. SWOT Analysis
          • 11.2.7.4. Recent Developments
          • 11.2.7.5. Financials (Based on Availability)
        • 11.2.8 Kadokawa Future Publishing
          • 11.2.8.1. Overview
          • 11.2.8.2. Products
          • 11.2.8.3. SWOT Analysis
          • 11.2.8.4. Recent Developments
          • 11.2.8.5. Financials (Based on Availability)
        • 11.2.9 Lezhin Entertainment
          • 11.2.9.1. Overview
          • 11.2.9.2. Products
          • 11.2.9.3. SWOT Analysis
          • 11.2.9.4. Recent Developments
          • 11.2.9.5. Financials (Based on Availability)
        • 11.2.10 Tappytoon (Contents First)
          • 11.2.10.1. Overview
          • 11.2.10.2. Products
          • 11.2.10.3. SWOT Analysis
          • 11.2.10.4. Recent Developments
          • 11.2.10.5. Financials (Based on Availability)
        • 11.2.11 Cinebook
          • 11.2.11.1. Overview
          • 11.2.11.2. Products
          • 11.2.11.3. SWOT Analysis
          • 11.2.11.4. Recent Developments
          • 11.2.11.5. Financials (Based on Availability)
        • 11.2.12 Image Comics
          • 11.2.12.1. Overview
          • 11.2.12.2. Products
          • 11.2.12.3. SWOT Analysis
          • 11.2.12.4. Recent Developments
          • 11.2.12.5. Financials (Based on Availability)
        • 11.2.13 Hakusensha
          • 11.2.13.1. Overview
          • 11.2.13.2. Products
          • 11.2.13.3. SWOT Analysis
          • 11.2.13.4. Recent Developments
          • 11.2.13.5. Financials (Based on Availability)
        • 11.2.14 Akita Shoten
          • 11.2.14.1. Overview
          • 11.2.14.2. Products
          • 11.2.14.3. SWOT Analysis
          • 11.2.14.4. Recent Developments
          • 11.2.14.5. Financials (Based on Availability)
        • 11.2.15 Futabasha
          • 11.2.15.1. Overview
          • 11.2.15.2. Products
          • 11.2.15.3. SWOT Analysis
          • 11.2.15.4. Recent Developments
          • 11.2.15.5. Financials (Based on Availability)
        • 11.2.16 BAMBOO
          • 11.2.16.1. Overview
          • 11.2.16.2. Products
          • 11.2.16.3. SWOT Analysis
          • 11.2.16.4. Recent Developments
          • 11.2.16.5. Financials (Based on Availability)
        • 11.2.17 Casterman
          • 11.2.17.1. Overview
          • 11.2.17.2. Products
          • 11.2.17.3. SWOT Analysis
          • 11.2.17.4. Recent Developments
          • 11.2.17.5. Financials (Based on Availability)
        • 11.2.18 IDW Publishing
          • 11.2.18.1. Overview
          • 11.2.18.2. Products
          • 11.2.18.3. SWOT Analysis
          • 11.2.18.4. Recent Developments
          • 11.2.18.5. Financials (Based on Availability)
        • 11.2.19 Boom! Studios
          • 11.2.19.1. Overview
          • 11.2.19.2. Products
          • 11.2.19.3. SWOT Analysis
          • 11.2.19.4. Recent Developments
          • 11.2.19.5. Financials (Based on Availability)
        • 11.2.20 Dargaud
          • 11.2.20.1. Overview
          • 11.2.20.2. Products
          • 11.2.20.3. SWOT Analysis
          • 11.2.20.4. Recent Developments
          • 11.2.20.5. Financials (Based on Availability)
        • 11.2.21 Delcourt
          • 11.2.21.1. Overview
          • 11.2.21.2. Products
          • 11.2.21.3. SWOT Analysis
          • 11.2.21.4. Recent Developments
          • 11.2.21.5. Financials (Based on Availability)
        • 11.2.22 Dupuis
          • 11.2.22.1. Overview
          • 11.2.22.2. Products
          • 11.2.22.3. SWOT Analysis
          • 11.2.22.4. Recent Developments
          • 11.2.22.5. Financials (Based on Availability)
        • 11.2.23 BAO Publishing
          • 11.2.23.1. Overview
          • 11.2.23.2. Products
          • 11.2.23.3. SWOT Analysis
          • 11.2.23.4. Recent Developments
          • 11.2.23.5. Financials (Based on Availability)
        • 11.2.24 Glenat
          • 11.2.24.1. Overview
          • 11.2.24.2. Products
          • 11.2.24.3. SWOT Analysis
          • 11.2.24.4. Recent Developments
          • 11.2.24.5. Financials (Based on Availability)
        • 11.2.25 Humanoids
          • 11.2.25.1. Overview
          • 11.2.25.2. Products
          • 11.2.25.3. SWOT Analysis
          • 11.2.25.4. Recent Developments
          • 11.2.25.5. Financials (Based on Availability)
        • 11.2.26 L'Association
          • 11.2.26.1. Overview
          • 11.2.26.2. Products
          • 11.2.26.3. SWOT Analysis
          • 11.2.26.4. Recent Developments
          • 11.2.26.5. Financials (Based on Availability)
        • 11.2.27 Le Lombard
          • 11.2.27.1. Overview
          • 11.2.27.2. Products
          • 11.2.27.3. SWOT Analysis
          • 11.2.27.4. Recent Developments
          • 11.2.27.5. Financials (Based on Availability)
        • 11.2.28 Soleil
          • 11.2.28.1. Overview
          • 11.2.28.2. Products
          • 11.2.28.3. SWOT Analysis
          • 11.2.28.4. Recent Developments
          • 11.2.28.5. Financials (Based on Availability)
        • 11.2.29
          • 11.2.29.1. Overview
          • 11.2.29.2. Products
          • 11.2.29.3. SWOT Analysis
          • 11.2.29.4. Recent Developments
          • 11.2.29.5. Financials (Based on Availability)

List of Figures

  1. Figure 1: Global Print-based Comic Books Revenue Breakdown (million, %) by Region 2024 & 2032
  2. Figure 2: Global Print-based Comic Books Volume Breakdown (K, %) by Region 2024 & 2032
  3. Figure 3: North America Print-based Comic Books Revenue (million), by Type 2024 & 2032
  4. Figure 4: North America Print-based Comic Books Volume (K), by Type 2024 & 2032
  5. Figure 5: North America Print-based Comic Books Revenue Share (%), by Type 2024 & 2032
  6. Figure 6: North America Print-based Comic Books Volume Share (%), by Type 2024 & 2032
  7. Figure 7: North America Print-based Comic Books Revenue (million), by Application 2024 & 2032
  8. Figure 8: North America Print-based Comic Books Volume (K), by Application 2024 & 2032
  9. Figure 9: North America Print-based Comic Books Revenue Share (%), by Application 2024 & 2032
  10. Figure 10: North America Print-based Comic Books Volume Share (%), by Application 2024 & 2032
  11. Figure 11: North America Print-based Comic Books Revenue (million), by Country 2024 & 2032
  12. Figure 12: North America Print-based Comic Books Volume (K), by Country 2024 & 2032
  13. Figure 13: North America Print-based Comic Books Revenue Share (%), by Country 2024 & 2032
  14. Figure 14: North America Print-based Comic Books Volume Share (%), by Country 2024 & 2032
  15. Figure 15: South America Print-based Comic Books Revenue (million), by Type 2024 & 2032
  16. Figure 16: South America Print-based Comic Books Volume (K), by Type 2024 & 2032
  17. Figure 17: South America Print-based Comic Books Revenue Share (%), by Type 2024 & 2032
  18. Figure 18: South America Print-based Comic Books Volume Share (%), by Type 2024 & 2032
  19. Figure 19: South America Print-based Comic Books Revenue (million), by Application 2024 & 2032
  20. Figure 20: South America Print-based Comic Books Volume (K), by Application 2024 & 2032
  21. Figure 21: South America Print-based Comic Books Revenue Share (%), by Application 2024 & 2032
  22. Figure 22: South America Print-based Comic Books Volume Share (%), by Application 2024 & 2032
  23. Figure 23: South America Print-based Comic Books Revenue (million), by Country 2024 & 2032
  24. Figure 24: South America Print-based Comic Books Volume (K), by Country 2024 & 2032
  25. Figure 25: South America Print-based Comic Books Revenue Share (%), by Country 2024 & 2032
  26. Figure 26: South America Print-based Comic Books Volume Share (%), by Country 2024 & 2032
  27. Figure 27: Europe Print-based Comic Books Revenue (million), by Type 2024 & 2032
  28. Figure 28: Europe Print-based Comic Books Volume (K), by Type 2024 & 2032
  29. Figure 29: Europe Print-based Comic Books Revenue Share (%), by Type 2024 & 2032
  30. Figure 30: Europe Print-based Comic Books Volume Share (%), by Type 2024 & 2032
  31. Figure 31: Europe Print-based Comic Books Revenue (million), by Application 2024 & 2032
  32. Figure 32: Europe Print-based Comic Books Volume (K), by Application 2024 & 2032
  33. Figure 33: Europe Print-based Comic Books Revenue Share (%), by Application 2024 & 2032
  34. Figure 34: Europe Print-based Comic Books Volume Share (%), by Application 2024 & 2032
  35. Figure 35: Europe Print-based Comic Books Revenue (million), by Country 2024 & 2032
  36. Figure 36: Europe Print-based Comic Books Volume (K), by Country 2024 & 2032
  37. Figure 37: Europe Print-based Comic Books Revenue Share (%), by Country 2024 & 2032
  38. Figure 38: Europe Print-based Comic Books Volume Share (%), by Country 2024 & 2032
  39. Figure 39: Middle East & Africa Print-based Comic Books Revenue (million), by Type 2024 & 2032
  40. Figure 40: Middle East & Africa Print-based Comic Books Volume (K), by Type 2024 & 2032
  41. Figure 41: Middle East & Africa Print-based Comic Books Revenue Share (%), by Type 2024 & 2032
  42. Figure 42: Middle East & Africa Print-based Comic Books Volume Share (%), by Type 2024 & 2032
  43. Figure 43: Middle East & Africa Print-based Comic Books Revenue (million), by Application 2024 & 2032
  44. Figure 44: Middle East & Africa Print-based Comic Books Volume (K), by Application 2024 & 2032
  45. Figure 45: Middle East & Africa Print-based Comic Books Revenue Share (%), by Application 2024 & 2032
  46. Figure 46: Middle East & Africa Print-based Comic Books Volume Share (%), by Application 2024 & 2032
  47. Figure 47: Middle East & Africa Print-based Comic Books Revenue (million), by Country 2024 & 2032
  48. Figure 48: Middle East & Africa Print-based Comic Books Volume (K), by Country 2024 & 2032
  49. Figure 49: Middle East & Africa Print-based Comic Books Revenue Share (%), by Country 2024 & 2032
  50. Figure 50: Middle East & Africa Print-based Comic Books Volume Share (%), by Country 2024 & 2032
  51. Figure 51: Asia Pacific Print-based Comic Books Revenue (million), by Type 2024 & 2032
  52. Figure 52: Asia Pacific Print-based Comic Books Volume (K), by Type 2024 & 2032
  53. Figure 53: Asia Pacific Print-based Comic Books Revenue Share (%), by Type 2024 & 2032
  54. Figure 54: Asia Pacific Print-based Comic Books Volume Share (%), by Type 2024 & 2032
  55. Figure 55: Asia Pacific Print-based Comic Books Revenue (million), by Application 2024 & 2032
  56. Figure 56: Asia Pacific Print-based Comic Books Volume (K), by Application 2024 & 2032
  57. Figure 57: Asia Pacific Print-based Comic Books Revenue Share (%), by Application 2024 & 2032
  58. Figure 58: Asia Pacific Print-based Comic Books Volume Share (%), by Application 2024 & 2032
  59. Figure 59: Asia Pacific Print-based Comic Books Revenue (million), by Country 2024 & 2032
  60. Figure 60: Asia Pacific Print-based Comic Books Volume (K), by Country 2024 & 2032
  61. Figure 61: Asia Pacific Print-based Comic Books Revenue Share (%), by Country 2024 & 2032
  62. Figure 62: Asia Pacific Print-based Comic Books Volume Share (%), by Country 2024 & 2032

List of Tables

  1. Table 1: Global Print-based Comic Books Revenue million Forecast, by Region 2019 & 2032
  2. Table 2: Global Print-based Comic Books Volume K Forecast, by Region 2019 & 2032
  3. Table 3: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  4. Table 4: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  5. Table 5: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  6. Table 6: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  7. Table 7: Global Print-based Comic Books Revenue million Forecast, by Region 2019 & 2032
  8. Table 8: Global Print-based Comic Books Volume K Forecast, by Region 2019 & 2032
  9. Table 9: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  10. Table 10: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  11. Table 11: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  12. Table 12: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  13. Table 13: Global Print-based Comic Books Revenue million Forecast, by Country 2019 & 2032
  14. Table 14: Global Print-based Comic Books Volume K Forecast, by Country 2019 & 2032
  15. Table 15: United States Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  16. Table 16: United States Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  17. Table 17: Canada Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  18. Table 18: Canada Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  19. Table 19: Mexico Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  20. Table 20: Mexico Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  21. Table 21: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  22. Table 22: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  23. Table 23: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  24. Table 24: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  25. Table 25: Global Print-based Comic Books Revenue million Forecast, by Country 2019 & 2032
  26. Table 26: Global Print-based Comic Books Volume K Forecast, by Country 2019 & 2032
  27. Table 27: Brazil Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  28. Table 28: Brazil Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  29. Table 29: Argentina Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  30. Table 30: Argentina Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  31. Table 31: Rest of South America Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  32. Table 32: Rest of South America Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  33. Table 33: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  34. Table 34: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  35. Table 35: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  36. Table 36: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  37. Table 37: Global Print-based Comic Books Revenue million Forecast, by Country 2019 & 2032
  38. Table 38: Global Print-based Comic Books Volume K Forecast, by Country 2019 & 2032
  39. Table 39: United Kingdom Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  40. Table 40: United Kingdom Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  41. Table 41: Germany Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  42. Table 42: Germany Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  43. Table 43: France Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  44. Table 44: France Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  45. Table 45: Italy Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  46. Table 46: Italy Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  47. Table 47: Spain Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  48. Table 48: Spain Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  49. Table 49: Russia Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  50. Table 50: Russia Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  51. Table 51: Benelux Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  52. Table 52: Benelux Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  53. Table 53: Nordics Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  54. Table 54: Nordics Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  55. Table 55: Rest of Europe Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  56. Table 56: Rest of Europe Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  57. Table 57: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  58. Table 58: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  59. Table 59: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  60. Table 60: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  61. Table 61: Global Print-based Comic Books Revenue million Forecast, by Country 2019 & 2032
  62. Table 62: Global Print-based Comic Books Volume K Forecast, by Country 2019 & 2032
  63. Table 63: Turkey Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  64. Table 64: Turkey Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  65. Table 65: Israel Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  66. Table 66: Israel Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  67. Table 67: GCC Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  68. Table 68: GCC Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  69. Table 69: North Africa Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  70. Table 70: North Africa Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  71. Table 71: South Africa Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  72. Table 72: South Africa Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  73. Table 73: Rest of Middle East & Africa Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  74. Table 74: Rest of Middle East & Africa Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  75. Table 75: Global Print-based Comic Books Revenue million Forecast, by Type 2019 & 2032
  76. Table 76: Global Print-based Comic Books Volume K Forecast, by Type 2019 & 2032
  77. Table 77: Global Print-based Comic Books Revenue million Forecast, by Application 2019 & 2032
  78. Table 78: Global Print-based Comic Books Volume K Forecast, by Application 2019 & 2032
  79. Table 79: Global Print-based Comic Books Revenue million Forecast, by Country 2019 & 2032
  80. Table 80: Global Print-based Comic Books Volume K Forecast, by Country 2019 & 2032
  81. Table 81: China Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  82. Table 82: China Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  83. Table 83: India Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  84. Table 84: India Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  85. Table 85: Japan Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  86. Table 86: Japan Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  87. Table 87: South Korea Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  88. Table 88: South Korea Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  89. Table 89: ASEAN Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  90. Table 90: ASEAN Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  91. Table 91: Oceania Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  92. Table 92: Oceania Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032
  93. Table 93: Rest of Asia Pacific Print-based Comic Books Revenue (million) Forecast, by Application 2019 & 2032
  94. Table 94: Rest of Asia Pacific Print-based Comic Books Volume (K) Forecast, by Application 2019 & 2032


Methodology

Step 1 - Identification of Relevant Samples Size from Population Database

Step Chart
Bar Chart
Method Chart

Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Approach Chart
Top-down and bottom-up approaches are used to validate the global market size and estimate the market size for manufactures, regional segments, product, and application.

Note*: In applicable scenarios

Step 3 - Data Sources

Primary Research

  • Web Analytics
  • Survey Reports
  • Research Institute
  • Latest Research Reports
  • Opinion Leaders

Secondary Research

  • Annual Reports
  • White Paper
  • Latest Press Release
  • Industry Association
  • Paid Database
  • Investor Presentations
Analyst Chart

Step 4 - Data Triangulation

Involves using different sources of information in order to increase the validity of a study

These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.

Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.

During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence

Additionally, after gathering mixed and scattered data from a wide range of sources, data is triangulated and correlated to come up with estimated figures which are further validated through primary mediums or industry experts, opinion leaders.

Frequently Asked Questions

1. What is the projected Compound Annual Growth Rate (CAGR) of the Print-based Comic Books?

The projected CAGR is approximately 0.1%.

2. Which companies are prominent players in the Print-based Comic Books?

Key companies in the market include Naver Corporation, Kakao Page, Shueisha, The Walt Disney Company, Shogakukan, Kodansha, Warner Bros, Kadokawa Future Publishing, Lezhin Entertainment, Tappytoon (Contents First), Cinebook, Image Comics, Hakusensha, Akita Shoten, Futabasha, BAMBOO, Casterman, IDW Publishing, Boom! Studios, Dargaud, Delcourt, Dupuis, BAO Publishing, Glenat, Humanoids, L'Association, Le Lombard, Soleil, .

3. What are the main segments of the Print-based Comic Books?

The market segments include Type, Application.

4. Can you provide details about the market size?

The market size is estimated to be USD 5865 million as of 2022.

5. What are some drivers contributing to market growth?

N/A

6. What are the notable trends driving market growth?

N/A

7. Are there any restraints impacting market growth?

N/A

8. Can you provide examples of recent developments in the market?

N/A

9. What pricing options are available for accessing the report?

Pricing options include single-user, multi-user, and enterprise licenses priced at USD 3480.00, USD 5220.00, and USD 6960.00 respectively.

10. Is the market size provided in terms of value or volume?

The market size is provided in terms of value, measured in million and volume, measured in K.

11. Are there any specific market keywords associated with the report?

Yes, the market keyword associated with the report is "Print-based Comic Books," which aids in identifying and referencing the specific market segment covered.

12. How do I determine which pricing option suits my needs best?

The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.

13. Are there any additional resources or data provided in the Print-based Comic Books report?

While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.

14. How can I stay updated on further developments or reports in the Print-based Comic Books?

To stay informed about further developments, trends, and reports in the Print-based Comic Books, consider subscribing to industry newsletters, following relevant companies and organizations, or regularly checking reputable industry news sources and publications.

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