1. What is the projected Compound Annual Growth Rate (CAGR) of the Online Games of Skill for Mobile-install?
The projected CAGR is approximately XX%.
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Online Games of Skill for Mobile-install by Type (Gard Based Games, Sports Games, Strategy Games, Puzzle Games, Arcade Games, Gambling Games, Others), by Application (Smartphones, Tablets), by North America (United States, Canada, Mexico), by South America (Brazil, Argentina, Rest of South America), by Europe (United Kingdom, Germany, France, Italy, Spain, Russia, Benelux, Nordics, Rest of Europe), by Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, Rest of Middle East & Africa), by Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, Rest of Asia Pacific) Forecast 2025-2033
The global mobile install online games of skill market is forecast to reach USD 30.7 billion by 2033, exhibiting a CAGR of 13.2% during the forecast period. The surging popularity of smartphones and the increasing availability of high-speed internet connectivity are key factors driving market growth. Moreover, the growing trend of e-sports and the increasing number of tournaments are further propelling the market.
The mobile install segment held the largest market share in 2025 and is projected to continue its dominance throughout the forecast period. The segment's growth can be attributed to the increasing number of smartphone users and the growing popularity of mobile games. Key players operating in the market include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Konami, Microgaming, Betconstruct, Betsys (STS), Playson, and NetEntC. North America accounted for the largest regional market share in 2025, owing to the high adoption rate of smartphones and high-speed internet connectivity. However, the Asia Pacific region is expected to witness the fastest growth during the forecast period, due to the increasing number of smartphone users and the growing popularity of e-sports.
The global online games of skill for mobile-install market size is expected to reach USD 13.5 billion by 2028, registering a 10.5% CAGR over the forecast period. The growth of the market is attributed to the increasing popularity of mobile gaming, the rising demand for skill-based games, and the growing adoption of smartphones and tablets.
Key market insights:
The growth of the online games of skill for mobile-install market is being driven by several factors, including:
The increasing popularity of mobile gaming is a major driver of the growth of the market. Mobile gaming is now the most popular form of gaming, with over 2.5 billion people playing mobile games worldwide. The growth of mobile gaming is being driven by the increasing availability of smartphones and tablets, the growing popularity of mobile-first games, and the increasing availability of high-speed internet.
The rising demand for skill-based games is another major driver of the growth of the market. Skill-based games are more challenging than traditional casual games, and they require players to use their skills to win. The rising demand for skill-based games is being driven by the increasing popularity of esports and the growing number of gamers who are looking for more challenging and rewarding gaming experiences.
The growing adoption of smartphones and tablets is also contributing to the growth of the market. Smartphones and tablets are now the preferred devices for playing mobile games, and they offer a better gaming experience than traditional feature phones. The growing adoption of smartphones and tablets is being driven by the increasing availability of affordable devices and the growing popularity of mobile-first games.
The increasing availability of high-quality games is also driving the growth of the market. The growing number of high-quality games available for mobile devices is making it more attractive for gamers to play mobile games. The growing availability of high-quality games is being driven by the increasing investment in mobile game development and the growing number of talented game developers.
The growing popularity of esports is also driving the growth of the market. Esports is a competitive form of gaming where players compete against each other in organized tournaments. The growing popularity of esports is being driven by the increasing popularity of streaming platforms and the growing number of gamers who are interested in watching and participating in competitive gaming.
The online games of skill for mobile-install market is facing several challenges and restraints, including:
The increasing competition from traditional gaming platforms is a major challenge for the online games of skill for mobile-install market. Traditional gaming platforms, such as consoles and PCs, offer a more immersive and feature-rich gaming experience than mobile devices. The increasing competition from traditional gaming platforms is making it more difficult for mobile game developers to attract and retain players.
The high cost of developing and marketing mobile games is another major challenge for the market. The cost of developing a high-quality mobile game can be significant, and the cost of marketing a game can be even higher. The high cost of developing and marketing mobile games is making it more difficult for small and independent game developers to compete with larger game publishers.
The challenges of monetizing mobile games is another major challenge for the market. The most common way to monetize mobile games is through in-app purchases. In-app purchases can be a lucrative way to generate revenue, but they can also be a turn-off for players. The challenges of monetizing mobile games is making it more difficult for game developers to generate enough revenue to sustain their businesses.
The regulatory challenges is another major challenge for the market. The online games of skill for mobile-install market is facing increasing regulatory scrutiny from governments around the world. The regulatory challenges is making it more difficult for game developers to operate their businesses and for players to access mobile games.
The Asia-Pacific region is expected to dominate the online games of skill for mobile-install market throughout the forecast period. The Asia-Pacific region is the largest market for mobile gaming in the world, and it is home to some of the largest and most successful mobile game developers. The growing popularity of mobile gaming in the Asia-Pacific region is being driven by the increasing availability of smartphones and tablets, the growing popularity of mobile-first games, and the increasing availability of high-speed internet.
The United States is expected to be the second-largest market for online games of skill for mobile-install. The United States is a major market for mobile gaming, and it is home to some of the largest and most successful mobile game developers. The growing popularity of mobile gaming in the United States is being driven by the increasing availability of smartphones and tablets, the growing popularity of mobile-first games, and the increasing availability of high-speed internet.
The skill-based games segment is expected to dominate the online games of skill for mobile-install market throughout the forecast period. The skill-based games segment is growing faster than the casual games segment, and it is expected to account for a larger share of the market by the end of the forecast period. The growing popularity of skill-based games is being driven by the increasing demand for more challenging and rewarding gaming experiences.
The smartphones segment is expected to dominate the online games of skill for mobile-install market throughout the forecast period. The smartphones segment is growing faster than the tablets segment, and it is expected to account for a larger share of the market by the end of the forecast period. The growing popularity of smartphones is being driven by the increasing availability of affordable devices and the growing popularity of mobile-first games.
The online games of skill for mobile-install industry is expected to be driven by several growth catalysts, including:
The leading players in the online games of skill for mobile-install market include:
The online games of skill for mobile-install sector has seen several significant developments in recent years, including:
The comprehensive coverage online games of skill for mobile-install report provides an overview of the market, including market size, market trends, market drivers, market challenges, market segmentation, competitive landscape, and company profiles. The report also includes a forecast of the market for the next five years.
| Aspects | Details |
|---|---|
| Study Period | 2019-2033 |
| Base Year | 2024 |
| Estimated Year | 2025 |
| Forecast Period | 2025-2033 |
| Historical Period | 2019-2024 |
| Growth Rate | CAGR of XX% from 2019-2033 |
| Segmentation |
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Note*: In applicable scenarios
Primary Research
Secondary Research

Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence
The projected CAGR is approximately XX%.
Key companies in the market include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Konami, Microgaming, Betconstruct, Betsys (STS), Playson, NetEntC, .
The market segments include Type, Application.
The market size is estimated to be USD XXX million as of 2022.
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The market size is provided in terms of value, measured in million.
Yes, the market keyword associated with the report is "Online Games of Skill for Mobile-install," which aids in identifying and referencing the specific market segment covered.
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