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report thumbnailBoard Games Market

Board Games Market Strategic Roadmap: Analysis and Forecasts 2025-2033

Board Games Market by Game Type (Monopoly, Scrabble, Chess, Others), by Age Group (2-5 Years, Between 5, 12 Years, 12-25 Years, Above 25 Years), by Sales Channel (Online Stores, Specialty Stores, Hypermarkets & Supermarkets, Others), by North America (U.S., Canada, Mexico), by Europe (Germany, U.K., France, Italy, Spain, Rest of Europe), by Asia Pacific (China, India, Japan, Australia, Rest of Asia Pacific), by South America (Brazil, Argentina, Rest of South America), by Middle East and Africa (UAE, South Africa, Rest of Middle East & Africa) Forecast 2026-2034

Jun 19 2025

Base Year: 2025

180 Pages

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Board Games Market Strategic Roadmap: Analysis and Forecasts 2025-2033

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Board Games Market Strategic Roadmap: Analysis and Forecasts 2025-2033


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Key Insights

The Board Games Market size was valued at USD 13.06 USD Billion in 2023 and is projected to reach USD 26.30 USD Billion by 2032, exhibiting a CAGR of 10.52 % during the forecast period. Board games are the type of gaming that is played on top of the table, and it is possible to identify pieces, counters or markers that are moved or placed upon a pre-marked surface, according to a certain set of rules. They have different genres of them like, strategy games, party games, and cooperative games and cover a variety of gameplay modes. These games commonly comprise of fighting, helping, solving, and long-thinking elements that theme the games to people of all ages and they are both entertaining and intellectually stimulating. The choice from all-time classics such as Chess and Monopoly to modern favourite stories like Settlers of Catan and Ticket to Ride is great as the board games are intended to meet people's general different interests and preferences. Other than just enjoying their pastime, board games are of educational, therapeutic and team-building interests, which bring about socialization, problem-solving and communication.

Board Games Market Research Report - Market Overview and Key Insights

Board Games Market Market Size (In Million)

4.0M
3.0M
2.0M
1.0M
0
1.980 M
2020
2.290 M
2021
2.640 M
2022
2.950 M
2023
3.310 M
2024
3.640 M
2025
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Board Games Trends

  • Rising popularity of cooperative and collaborative board games
  • Growing demand for board games for children, families, and adults
  • Increasing adoption of board games in schools and educational institutions
Board Games Market Market Size and Forecast (2024-2030)

Board Games Market Company Market Share

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Driving Forces: What's Propelling the Board Games Market

  • Enhanced Cognitive and Social Benefits: The rising awareness of board games' ability to sharpen cognitive skills, improve problem-solving abilities, foster strategic thinking, and strengthen social bonds is a key driver. This is particularly appealing to parents seeking enriching activities for their children and families seeking quality time together.
  • Increased Disposable Income and Leisure Spending: A rise in disposable income, especially among millennials and Gen Z, has led to increased spending on leisure and entertainment. Board games, offering a relatively affordable and engaging alternative to other entertainment options, are benefiting from this trend. The market is also seeing growth in premium board games, indicating a willingness to invest in higher-quality, more complex games.
  • Technological Innovation and Accessibility: While traditional board games remain popular, technological advancements have broadened the appeal. Digital versions, online platforms, and the integration of augmented reality are attracting a new generation of players and expanding the market’s reach. This also allows for easier accessibility for people with disabilities or geographical limitations.
  • Nostalgia and Retro Gaming Trends: The resurgence of retro gaming and a general nostalgia for classic games and pastimes are contributing to the board game market's growth. This trend is fostering interest in both classic titles and newly designed games that capture the feel of older games.

Challenges and Restraints in Board Games Market

  • Competition from electronic games: Video games and online gaming platforms pose significant competition for board games.
  • Space constraints: Apartment living and declining home sizes limit the space available for playing board games.
  • Lack of exposure: Board games may have limited exposure compared to more mainstream entertainment options.

Emerging Trends in Board Games

  • Personalized and customized board games: Companies are offering customizable board games tailored to specific preferences and interests.
  • Educational and therapeutic board games: Board games are increasingly used for educational and therapeutic purposes, such as enhancing cognitive skills and treating mental health conditions.
  • Sustainable and eco-friendly board games: Consumers are becoming more environmentally conscious, driving demand for sustainable board games made from recycled materials.

Growth Catalysts in Board Games Industry

  • Government Support and Educational Initiatives: Government initiatives promoting educational toys and games, recognizing their value in cognitive development and family engagement, are providing a supportive environment for market growth. This includes funding for educational programs incorporating board games.
  • Strategic Partnerships and Creative Collaborations: The industry is witnessing a surge in collaborations between game designers, artists, intellectual property holders (e.g., film franchises, book series), and influencers. These partnerships lead to innovative game mechanics, captivating themes, and effective marketing strategies.
  • Expansion into New and Emerging Markets: Board game companies are actively pursuing growth opportunities in developing economies where disposable incomes are rising and interest in leisure activities is increasing. This expansion involves adapting games to local cultures and preferences.
  • The Rise of Board Game Cafés and Communities: The growing popularity of board game cafes and online communities fosters a sense of community and provides a social setting for playing games. This increased exposure and accessibility further drives market growth.

Market Segmentation: Board Games Analysis

By Game Type:

  • Monopoly
  • Scrabble
  • Chess
  • Others

By Age Group:

  • 2-5 Years
  • Between 5 and 12 Years
  • 12-25 Years
  • Above 25 Years

By Sales Channel:

  • Online Stores
  • Specialty Stores
  • Hypermarkets & Supermarkets
  • Others

Leading Players in the Board Games Market

  • Hasbro Inc. (U.S.)
  • Mattel Inc. (U.S.)
  • Buffalo Games LLC (U.S.)
  • Goliath Games (Netherlands)
  • Masters Traditional Games (U.K.)
  • Ravensburger AG (Germany)
  • Gibson Games (U.K.)
  • Rebellion Developments Ltd. (U.K.)
  • CMON Games (Singapore)
  • Asmodee (France)

Significant developments in Board Games Sector

  • December 2023: University Games acquired The Learning Journey International.
  • November 2023: KESS launched the dice board game Sonic Roll.
  • May 2023: Bambini Africa Edutainment Limited launched five new tabletop games.
  • January 2023: CMON partnered with AEG and Spin Master to distribute and launch board games.
  • April 2022: Asmodee launched the Unbox Now board game label in the U.S.

Regional Insight

  • North America dominates the global board games market, followed by Europe and Asia-Pacific.
  • Emerging markets in Latin America and the Middle East and Africa are expected to witness significant growth in the coming years.
Board Games Market Market Share by Region - Global Geographic Distribution

Board Games Market Regional Market Share

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Consumer Side Analysis

  • Board games are popular among consumers of all ages and backgrounds.
  • Families with young children and adults looking for social and intellectual stimulation are key target markets.

DROCs

  • Direct to Consumer (DTC) sales: Board game companies are increasingly selling directly to consumers through their own online stores and platforms.
  • Crowdfunding: Crowdfunding platforms such as Kickstarter and Indiegogo are playing a significant role in funding and launching new board game projects.

Acqui-Merger

  • Acquisitions and mergers: Companies are acquiring smaller players to expand their product portfolios and gain access to new markets.
  • Strategic alliances: Partnerships and collaborations are common in the board game industry to share resources and expertise.

Geographic Coverage of Board Games Market

Higher Coverage
Lower Coverage
No Coverage

Board Games Market REPORT HIGHLIGHTS

AspectsDetails
Study Period 2020-2034
Base Year 2025
Estimated Year 2026
Forecast Period2026-2034
Historical Period2020-2025
Growth RateCAGR of 10.52% from 2020-2034
Segmentation
    • By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • By Age Group
      • 2-5 Years
      • Between 5
      • 12 Years
      • 12-25 Years
      • Above 25 Years
    • By Sales Channel
      • Online Stores
      • Specialty Stores
      • Hypermarkets & Supermarkets
      • Others
  • By Geography
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • Germany
      • U.K.
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • Rest of Asia Pacific
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Middle East and Africa
      • UAE
      • South Africa
      • Rest of Middle East & Africa

Table of Contents

  1. 1. Introduction
    • 1.1. Research Scope
    • 1.2. Market Segmentation
    • 1.3. Research Methodology
    • 1.4. Definitions and Assumptions
  2. 2. Executive Summary
    • 2.1. Introduction
  3. 3. Market Dynamics
    • 3.1. Introduction
      • 3.2. Market Drivers
        • 3.2.1. Rising Number of Board Game Bars and Cafés to Favor Market Expansion
      • 3.3. Market Restrains
        • 3.3.1. Consumer Inclination Toward Alternative Gaming Platforms Might Hamper Market Growth
      • 3.4. Market Trends
        • 3.4.1. Rapidly Evolving E-Commerce Shopping Trend to Favor Market Growth
  4. 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  5. 5. Global Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 5.1. Market Analysis, Insights and Forecast - by Game Type
      • 5.1.1. Monopoly
      • 5.1.2. Scrabble
      • 5.1.3. Chess
      • 5.1.4. Others
    • 5.2. Market Analysis, Insights and Forecast - by Age Group
      • 5.2.1. 2-5 Years
      • 5.2.2. Between 5
      • 5.2.3. 12 Years
      • 5.2.4. 12-25 Years
      • 5.2.5. Above 25 Years
    • 5.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 5.3.1. Online Stores
      • 5.3.2. Specialty Stores
      • 5.3.3. Hypermarkets & Supermarkets
      • 5.3.4. Others
    • 5.4. Market Analysis, Insights and Forecast - by Region
      • 5.4.1. North America
      • 5.4.2. Europe
      • 5.4.3. Asia Pacific
      • 5.4.4. South America
      • 5.4.5. Middle East and Africa
  6. 6. North America Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 6.1. Market Analysis, Insights and Forecast - by Game Type
      • 6.1.1. Monopoly
      • 6.1.2. Scrabble
      • 6.1.3. Chess
      • 6.1.4. Others
    • 6.2. Market Analysis, Insights and Forecast - by Age Group
      • 6.2.1. 2-5 Years
      • 6.2.2. Between 5
      • 6.2.3. 12 Years
      • 6.2.4. 12-25 Years
      • 6.2.5. Above 25 Years
    • 6.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 6.3.1. Online Stores
      • 6.3.2. Specialty Stores
      • 6.3.3. Hypermarkets & Supermarkets
      • 6.3.4. Others
  7. 7. Europe Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 7.1. Market Analysis, Insights and Forecast - by Game Type
      • 7.1.1. Monopoly
      • 7.1.2. Scrabble
      • 7.1.3. Chess
      • 7.1.4. Others
    • 7.2. Market Analysis, Insights and Forecast - by Age Group
      • 7.2.1. 2-5 Years
      • 7.2.2. Between 5
      • 7.2.3. 12 Years
      • 7.2.4. 12-25 Years
      • 7.2.5. Above 25 Years
    • 7.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 7.3.1. Online Stores
      • 7.3.2. Specialty Stores
      • 7.3.3. Hypermarkets & Supermarkets
      • 7.3.4. Others
  8. 8. Asia Pacific Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 8.1. Market Analysis, Insights and Forecast - by Game Type
      • 8.1.1. Monopoly
      • 8.1.2. Scrabble
      • 8.1.3. Chess
      • 8.1.4. Others
    • 8.2. Market Analysis, Insights and Forecast - by Age Group
      • 8.2.1. 2-5 Years
      • 8.2.2. Between 5
      • 8.2.3. 12 Years
      • 8.2.4. 12-25 Years
      • 8.2.5. Above 25 Years
    • 8.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 8.3.1. Online Stores
      • 8.3.2. Specialty Stores
      • 8.3.3. Hypermarkets & Supermarkets
      • 8.3.4. Others
  9. 9. South America Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 9.1. Market Analysis, Insights and Forecast - by Game Type
      • 9.1.1. Monopoly
      • 9.1.2. Scrabble
      • 9.1.3. Chess
      • 9.1.4. Others
    • 9.2. Market Analysis, Insights and Forecast - by Age Group
      • 9.2.1. 2-5 Years
      • 9.2.2. Between 5
      • 9.2.3. 12 Years
      • 9.2.4. 12-25 Years
      • 9.2.5. Above 25 Years
    • 9.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 9.3.1. Online Stores
      • 9.3.2. Specialty Stores
      • 9.3.3. Hypermarkets & Supermarkets
      • 9.3.4. Others
  10. 10. Middle East and Africa Board Games Market Analysis, Insights and Forecast, 2020-2032
    • 10.1. Market Analysis, Insights and Forecast - by Game Type
      • 10.1.1. Monopoly
      • 10.1.2. Scrabble
      • 10.1.3. Chess
      • 10.1.4. Others
    • 10.2. Market Analysis, Insights and Forecast - by Age Group
      • 10.2.1. 2-5 Years
      • 10.2.2. Between 5
      • 10.2.3. 12 Years
      • 10.2.4. 12-25 Years
      • 10.2.5. Above 25 Years
    • 10.3. Market Analysis, Insights and Forecast - by Sales Channel
      • 10.3.1. Online Stores
      • 10.3.2. Specialty Stores
      • 10.3.3. Hypermarkets & Supermarkets
      • 10.3.4. Others
  11. 11. Competitive Analysis
    • 11.1. Global Market Share Analysis 2025
      • 11.2. Company Profiles
        • 11.2.1 Hasbro Inc. (U.S.)
          • 11.2.1.1. Overview
          • 11.2.1.2. Products
          • 11.2.1.3. SWOT Analysis
          • 11.2.1.4. Recent Developments
          • 11.2.1.5. Financials (Based on Availability)
        • 11.2.2 Mattel Inc. (U.S.)
          • 11.2.2.1. Overview
          • 11.2.2.2. Products
          • 11.2.2.3. SWOT Analysis
          • 11.2.2.4. Recent Developments
          • 11.2.2.5. Financials (Based on Availability)
        • 11.2.3 Buffalo Games LLC (U.S.)
          • 11.2.3.1. Overview
          • 11.2.3.2. Products
          • 11.2.3.3. SWOT Analysis
          • 11.2.3.4. Recent Developments
          • 11.2.3.5. Financials (Based on Availability)
        • 11.2.4 Goliath Games (Netherlands)
          • 11.2.4.1. Overview
          • 11.2.4.2. Products
          • 11.2.4.3. SWOT Analysis
          • 11.2.4.4. Recent Developments
          • 11.2.4.5. Financials (Based on Availability)
        • 11.2.5 Masters Traditional Games (U.K.)
          • 11.2.5.1. Overview
          • 11.2.5.2. Products
          • 11.2.5.3. SWOT Analysis
          • 11.2.5.4. Recent Developments
          • 11.2.5.5. Financials (Based on Availability)
        • 11.2.6 Ravensburger AG (Germany)
          • 11.2.6.1. Overview
          • 11.2.6.2. Products
          • 11.2.6.3. SWOT Analysis
          • 11.2.6.4. Recent Developments
          • 11.2.6.5. Financials (Based on Availability)
        • 11.2.7 Gibson Games (U.K.)
          • 11.2.7.1. Overview
          • 11.2.7.2. Products
          • 11.2.7.3. SWOT Analysis
          • 11.2.7.4. Recent Developments
          • 11.2.7.5. Financials (Based on Availability)
        • 11.2.8 Rebellion Developments Ltd. (U.K.)
          • 11.2.8.1. Overview
          • 11.2.8.2. Products
          • 11.2.8.3. SWOT Analysis
          • 11.2.8.4. Recent Developments
          • 11.2.8.5. Financials (Based on Availability)
        • 11.2.9 CMON Games (Singapore)
          • 11.2.9.1. Overview
          • 11.2.9.2. Products
          • 11.2.9.3. SWOT Analysis
          • 11.2.9.4. Recent Developments
          • 11.2.9.5. Financials (Based on Availability)
        • 11.2.10 Asmodee (France)
          • 11.2.10.1. Overview
          • 11.2.10.2. Products
          • 11.2.10.3. SWOT Analysis
          • 11.2.10.4. Recent Developments
          • 11.2.10.5. Financials (Based on Availability)

List of Figures

  1. Figure 1: Global Board Games Market Revenue Breakdown ( USD Billion, %) by Region 2025 & 2033
  2. Figure 2: Global Board Games Market Volume Breakdown (K units, %) by Region 2025 & 2033
  3. Figure 3: North America Board Games Market Revenue ( USD Billion), by Game Type 2025 & 2033
  4. Figure 4: North America Board Games Market Volume (K units), by Game Type 2025 & 2033
  5. Figure 5: North America Board Games Market Revenue Share (%), by Game Type 2025 & 2033
  6. Figure 6: North America Board Games Market Volume Share (%), by Game Type 2025 & 2033
  7. Figure 7: North America Board Games Market Revenue ( USD Billion), by Age Group 2025 & 2033
  8. Figure 8: North America Board Games Market Volume (K units), by Age Group 2025 & 2033
  9. Figure 9: North America Board Games Market Revenue Share (%), by Age Group 2025 & 2033
  10. Figure 10: North America Board Games Market Volume Share (%), by Age Group 2025 & 2033
  11. Figure 11: North America Board Games Market Revenue ( USD Billion), by Sales Channel 2025 & 2033
  12. Figure 12: North America Board Games Market Volume (K units), by Sales Channel 2025 & 2033
  13. Figure 13: North America Board Games Market Revenue Share (%), by Sales Channel 2025 & 2033
  14. Figure 14: North America Board Games Market Volume Share (%), by Sales Channel 2025 & 2033
  15. Figure 15: North America Board Games Market Revenue ( USD Billion), by Country 2025 & 2033
  16. Figure 16: North America Board Games Market Volume (K units), by Country 2025 & 2033
  17. Figure 17: North America Board Games Market Revenue Share (%), by Country 2025 & 2033
  18. Figure 18: North America Board Games Market Volume Share (%), by Country 2025 & 2033
  19. Figure 19: Europe Board Games Market Revenue ( USD Billion), by Game Type 2025 & 2033
  20. Figure 20: Europe Board Games Market Volume (K units), by Game Type 2025 & 2033
  21. Figure 21: Europe Board Games Market Revenue Share (%), by Game Type 2025 & 2033
  22. Figure 22: Europe Board Games Market Volume Share (%), by Game Type 2025 & 2033
  23. Figure 23: Europe Board Games Market Revenue ( USD Billion), by Age Group 2025 & 2033
  24. Figure 24: Europe Board Games Market Volume (K units), by Age Group 2025 & 2033
  25. Figure 25: Europe Board Games Market Revenue Share (%), by Age Group 2025 & 2033
  26. Figure 26: Europe Board Games Market Volume Share (%), by Age Group 2025 & 2033
  27. Figure 27: Europe Board Games Market Revenue ( USD Billion), by Sales Channel 2025 & 2033
  28. Figure 28: Europe Board Games Market Volume (K units), by Sales Channel 2025 & 2033
  29. Figure 29: Europe Board Games Market Revenue Share (%), by Sales Channel 2025 & 2033
  30. Figure 30: Europe Board Games Market Volume Share (%), by Sales Channel 2025 & 2033
  31. Figure 31: Europe Board Games Market Revenue ( USD Billion), by Country 2025 & 2033
  32. Figure 32: Europe Board Games Market Volume (K units), by Country 2025 & 2033
  33. Figure 33: Europe Board Games Market Revenue Share (%), by Country 2025 & 2033
  34. Figure 34: Europe Board Games Market Volume Share (%), by Country 2025 & 2033
  35. Figure 35: Asia Pacific Board Games Market Revenue ( USD Billion), by Game Type 2025 & 2033
  36. Figure 36: Asia Pacific Board Games Market Volume (K units), by Game Type 2025 & 2033
  37. Figure 37: Asia Pacific Board Games Market Revenue Share (%), by Game Type 2025 & 2033
  38. Figure 38: Asia Pacific Board Games Market Volume Share (%), by Game Type 2025 & 2033
  39. Figure 39: Asia Pacific Board Games Market Revenue ( USD Billion), by Age Group 2025 & 2033
  40. Figure 40: Asia Pacific Board Games Market Volume (K units), by Age Group 2025 & 2033
  41. Figure 41: Asia Pacific Board Games Market Revenue Share (%), by Age Group 2025 & 2033
  42. Figure 42: Asia Pacific Board Games Market Volume Share (%), by Age Group 2025 & 2033
  43. Figure 43: Asia Pacific Board Games Market Revenue ( USD Billion), by Sales Channel 2025 & 2033
  44. Figure 44: Asia Pacific Board Games Market Volume (K units), by Sales Channel 2025 & 2033
  45. Figure 45: Asia Pacific Board Games Market Revenue Share (%), by Sales Channel 2025 & 2033
  46. Figure 46: Asia Pacific Board Games Market Volume Share (%), by Sales Channel 2025 & 2033
  47. Figure 47: Asia Pacific Board Games Market Revenue ( USD Billion), by Country 2025 & 2033
  48. Figure 48: Asia Pacific Board Games Market Volume (K units), by Country 2025 & 2033
  49. Figure 49: Asia Pacific Board Games Market Revenue Share (%), by Country 2025 & 2033
  50. Figure 50: Asia Pacific Board Games Market Volume Share (%), by Country 2025 & 2033
  51. Figure 51: South America Board Games Market Revenue ( USD Billion), by Game Type 2025 & 2033
  52. Figure 52: South America Board Games Market Volume (K units), by Game Type 2025 & 2033
  53. Figure 53: South America Board Games Market Revenue Share (%), by Game Type 2025 & 2033
  54. Figure 54: South America Board Games Market Volume Share (%), by Game Type 2025 & 2033
  55. Figure 55: South America Board Games Market Revenue ( USD Billion), by Age Group 2025 & 2033
  56. Figure 56: South America Board Games Market Volume (K units), by Age Group 2025 & 2033
  57. Figure 57: South America Board Games Market Revenue Share (%), by Age Group 2025 & 2033
  58. Figure 58: South America Board Games Market Volume Share (%), by Age Group 2025 & 2033
  59. Figure 59: South America Board Games Market Revenue ( USD Billion), by Sales Channel 2025 & 2033
  60. Figure 60: South America Board Games Market Volume (K units), by Sales Channel 2025 & 2033
  61. Figure 61: South America Board Games Market Revenue Share (%), by Sales Channel 2025 & 2033
  62. Figure 62: South America Board Games Market Volume Share (%), by Sales Channel 2025 & 2033
  63. Figure 63: South America Board Games Market Revenue ( USD Billion), by Country 2025 & 2033
  64. Figure 64: South America Board Games Market Volume (K units), by Country 2025 & 2033
  65. Figure 65: South America Board Games Market Revenue Share (%), by Country 2025 & 2033
  66. Figure 66: South America Board Games Market Volume Share (%), by Country 2025 & 2033
  67. Figure 67: Middle East and Africa Board Games Market Revenue ( USD Billion), by Game Type 2025 & 2033
  68. Figure 68: Middle East and Africa Board Games Market Volume (K units), by Game Type 2025 & 2033
  69. Figure 69: Middle East and Africa Board Games Market Revenue Share (%), by Game Type 2025 & 2033
  70. Figure 70: Middle East and Africa Board Games Market Volume Share (%), by Game Type 2025 & 2033
  71. Figure 71: Middle East and Africa Board Games Market Revenue ( USD Billion), by Age Group 2025 & 2033
  72. Figure 72: Middle East and Africa Board Games Market Volume (K units), by Age Group 2025 & 2033
  73. Figure 73: Middle East and Africa Board Games Market Revenue Share (%), by Age Group 2025 & 2033
  74. Figure 74: Middle East and Africa Board Games Market Volume Share (%), by Age Group 2025 & 2033
  75. Figure 75: Middle East and Africa Board Games Market Revenue ( USD Billion), by Sales Channel 2025 & 2033
  76. Figure 76: Middle East and Africa Board Games Market Volume (K units), by Sales Channel 2025 & 2033
  77. Figure 77: Middle East and Africa Board Games Market Revenue Share (%), by Sales Channel 2025 & 2033
  78. Figure 78: Middle East and Africa Board Games Market Volume Share (%), by Sales Channel 2025 & 2033
  79. Figure 79: Middle East and Africa Board Games Market Revenue ( USD Billion), by Country 2025 & 2033
  80. Figure 80: Middle East and Africa Board Games Market Volume (K units), by Country 2025 & 2033
  81. Figure 81: Middle East and Africa Board Games Market Revenue Share (%), by Country 2025 & 2033
  82. Figure 82: Middle East and Africa Board Games Market Volume Share (%), by Country 2025 & 2033

List of Tables

  1. Table 1: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  2. Table 2: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  3. Table 3: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  4. Table 4: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  5. Table 5: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  6. Table 6: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  7. Table 7: Global Board Games Market Revenue USD Billion Forecast, by Region 2020 & 2033
  8. Table 8: Global Board Games Market Volume K units Forecast, by Region 2020 & 2033
  9. Table 9: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  10. Table 10: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  11. Table 11: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  12. Table 12: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  13. Table 13: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  14. Table 14: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  15. Table 15: Global Board Games Market Revenue USD Billion Forecast, by Country 2020 & 2033
  16. Table 16: Global Board Games Market Volume K units Forecast, by Country 2020 & 2033
  17. Table 17: U.S. Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  18. Table 18: U.S. Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  19. Table 19: Canada Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  20. Table 20: Canada Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  21. Table 21: Mexico Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  22. Table 22: Mexico Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  23. Table 23: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  24. Table 24: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  25. Table 25: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  26. Table 26: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  27. Table 27: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  28. Table 28: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  29. Table 29: Global Board Games Market Revenue USD Billion Forecast, by Country 2020 & 2033
  30. Table 30: Global Board Games Market Volume K units Forecast, by Country 2020 & 2033
  31. Table 31: Germany Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  32. Table 32: Germany Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  33. Table 33: U.K. Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  34. Table 34: U.K. Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  35. Table 35: France Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  36. Table 36: France Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  37. Table 37: Italy Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  38. Table 38: Italy Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  39. Table 39: Spain Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  40. Table 40: Spain Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  41. Table 41: Rest of Europe Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  42. Table 42: Rest of Europe Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  43. Table 43: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  44. Table 44: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  45. Table 45: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  46. Table 46: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  47. Table 47: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  48. Table 48: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  49. Table 49: Global Board Games Market Revenue USD Billion Forecast, by Country 2020 & 2033
  50. Table 50: Global Board Games Market Volume K units Forecast, by Country 2020 & 2033
  51. Table 51: China Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  52. Table 52: China Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  53. Table 53: India Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  54. Table 54: India Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  55. Table 55: Japan Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  56. Table 56: Japan Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  57. Table 57: Australia Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  58. Table 58: Australia Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  59. Table 59: Rest of Asia Pacific Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  60. Table 60: Rest of Asia Pacific Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  61. Table 61: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  62. Table 62: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  63. Table 63: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  64. Table 64: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  65. Table 65: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  66. Table 66: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  67. Table 67: Global Board Games Market Revenue USD Billion Forecast, by Country 2020 & 2033
  68. Table 68: Global Board Games Market Volume K units Forecast, by Country 2020 & 2033
  69. Table 69: Brazil Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  70. Table 70: Brazil Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  71. Table 71: Argentina Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  72. Table 72: Argentina Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  73. Table 73: Rest of South America Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  74. Table 74: Rest of South America Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  75. Table 75: Global Board Games Market Revenue USD Billion Forecast, by Game Type 2020 & 2033
  76. Table 76: Global Board Games Market Volume K units Forecast, by Game Type 2020 & 2033
  77. Table 77: Global Board Games Market Revenue USD Billion Forecast, by Age Group 2020 & 2033
  78. Table 78: Global Board Games Market Volume K units Forecast, by Age Group 2020 & 2033
  79. Table 79: Global Board Games Market Revenue USD Billion Forecast, by Sales Channel 2020 & 2033
  80. Table 80: Global Board Games Market Volume K units Forecast, by Sales Channel 2020 & 2033
  81. Table 81: Global Board Games Market Revenue USD Billion Forecast, by Country 2020 & 2033
  82. Table 82: Global Board Games Market Volume K units Forecast, by Country 2020 & 2033
  83. Table 83: UAE Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  84. Table 84: UAE Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  85. Table 85: South Africa Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  86. Table 86: South Africa Board Games Market Volume (K units) Forecast, by Application 2020 & 2033
  87. Table 87: Rest of Middle East & Africa Board Games Market Revenue ( USD Billion) Forecast, by Application 2020 & 2033
  88. Table 88: Rest of Middle East & Africa Board Games Market Volume (K units) Forecast, by Application 2020 & 2033

Methodology

Step 1 - Identification of Relevant Samples Size from Population Database

Step Chart
Bar Chart
Method Chart

Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Approach Chart
Top-down and bottom-up approaches are used to validate the global market size and estimate the market size for manufactures, regional segments, product, and application.

Note*: In applicable scenarios

Step 3 - Data Sources

Primary Research

  • Web Analytics
  • Survey Reports
  • Research Institute
  • Latest Research Reports
  • Opinion Leaders

Secondary Research

  • Annual Reports
  • White Paper
  • Latest Press Release
  • Industry Association
  • Paid Database
  • Investor Presentations
Analyst Chart

Step 4 - Data Triangulation

Involves using different sources of information in order to increase the validity of a study

These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.

Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.

During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence

Additionally, after gathering mixed and scattered data from a wide range of sources, data is triangulated and correlated to come up with estimated figures which are further validated through primary mediums or industry experts, opinion leaders.

Frequently Asked Questions

1. What is the projected Compound Annual Growth Rate (CAGR) of the Board Games Market?

The projected CAGR is approximately 10.52%.

2. Which companies are prominent players in the Board Games Market?

Key companies in the market include Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K.), CMON Games (Singapore), Asmodee (France).

3. What are the main segments of the Board Games Market?

The market segments include Game Type, Age Group, Sales Channel.

4. Can you provide details about the market size?

The market size is estimated to be USD 26.30 USD Billion as of 2022.

5. What are some drivers contributing to market growth?

Rising Number of Board Game Bars and Cafés to Favor Market Expansion.

6. What are the notable trends driving market growth?

Rapidly Evolving E-Commerce Shopping Trend to Favor Market Growth.

7. Are there any restraints impacting market growth?

Consumer Inclination Toward Alternative Gaming Platforms Might Hamper Market Growth.

8. Can you provide examples of recent developments in the market?

December 2023: University Games, a California, U.S.-based toy and game company, acquired The Learning Journey International, an Arizona, U.S.-based children's educational products company.

9. What pricing options are available for accessing the report?

Pricing options include single-user, multi-user, and enterprise licenses priced at USD 4850, USD 5850, and USD 6850 respectively.

10. Is the market size provided in terms of value or volume?

The market size is provided in terms of value, measured in USD Billion and volume, measured in K units.

11. Are there any specific market keywords associated with the report?

Yes, the market keyword associated with the report is "Board Games Market," which aids in identifying and referencing the specific market segment covered.

12. How do I determine which pricing option suits my needs best?

The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.

13. Are there any additional resources or data provided in the Board Games Market report?

While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.

14. How can I stay updated on further developments or reports in the Board Games Market?

To stay informed about further developments, trends, and reports in the Board Games Market, consider subscribing to industry newsletters, following relevant companies and organizations, or regularly checking reputable industry news sources and publications.